We want to thank you for taking a chance on us, and we’re excited to continue moving forwards, fulfilling our mandate. They've only been teased at this point with a few images and their appearance on the customization screen 7 Continue this thread level 1 Comment deleted by user 8m More posts from the HellLetLoose community 1. We know that crowdfunded projects are always a huge risk – more often than not failing to materialize at all. No Retreat and Rear Echelon haven't been announced in any way for when they'll be released or how to obtain them. Your support was what enabled us to begin this journey almost five years ago. Update 12 will also feature a host of new achievements for you all to get your teeth into:Īs per every update, we want to thank our original Kickstarter backers. We have plans to implement further improvements in Update 13. We continue to work with our VOIP partner VIVOX, and will continue to improve HLL comms as much as possible. WILKES: Hey, Im sorry as hell about extraction back there. Improved communications will lead to better teamwork and more enjoyable overall gaming experience. Its early working title was Tom Clancys Third Echelon, and this title can still be found in. We believe that the expanded volume control options for VOIP will enrich all player communications and make it a more streamlined method of comms on the battlefields. This will allow players to raise or lower the volume for Local, Unit and Command chat as they see fit. In addition to the previous single overall voice volume option of these we have now added a volume slider to each VOIP channel. There are three layers of VOIP channels within HLL consisting of ‘Local’, ‘Unit’ and ‘Command’ chat respectively. We are excited to announce in update 12 we have been able to implement a more extensive volume control system. We are constantly looking at ways to improve the player experience for the ingame VOIP mechanics. VOIP has been a mainstay for critical communications in Hell Let Loose from its very beginning.
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